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Trickery Domain
Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (Sp): You can create an illusory double of yourself as a Move Action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your Cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Master's Illusion (Sp): At 8th level, you can create an Illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per Cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your Cleric level + your Wisdom modifier. The rounds do not need to be consecutive.
Domain Spells: 1st—Disguise Self, 2nd—Invisibility, 3rd—Nondetection, 4th—Confusion, 5th—False Vision, 6th—Mislead, 7th—Screen, 8th—mass Invisibility, 9th—Time Stop.